People gifted with elemental magic.
Adepts who have invoked the bad spirits, or wraiths, and invited them into their body. The wraiths corrupt both the adept's magic and physical appearance.
Good spirits, yet some may get bored and become tricksters such as poltergeists. They can bring their host peace and tranquility. Seraphs shoot seraph fire with the help of their host.
Evil Spirit. They invade a body in ones, tens, hundreds. They bring fear and hatred to the minds they touch. Wraiths shoot wraith fire with the help of their host.
A steel wrist cuff of such magnificence that. The patterns cast into the metal are intricate, weaving above and below decorative knots and twists. Two ruby’s blaze in the light. The image of a serpent head rises from the tangled design, with the rubies in the place of eyes.
It’s a small glass orb, much like a marble, that fills with warm, glowing fire when there are spirits around.
Non-gifted people.
A seraph who has become bored and inhabits the body of another living entity (animals, trees, etc). They alter the natural characteristics of the creature, which is how dragons, phoenixes, and other mythical creatures come to being.
A sprite is a non-conscious living creature who has seraphs within them, such as a tree or rock. A sprite that is related to an element, such as water sprite, wind sprite, fire sprite, etc. were once human, and are considered "elementals."
The necroms' version of a dragon. They're smooth as a snake, grimy green like seaweed in a lake, spit venom rather than fire, and can fly. Drakons are three-times smaller than dragons. Baby drakons and dragons are called "wyrmlings."
The smallest currency of Elabrium. Ten copors make one Seolfor.
The middle currency of Elabrium. Fifteen seolfors make one faet.
The highest currency in Elabrium.
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